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Creating an event

How to create an event with the five-step wizard: Rounds, Details, Games, Players, and Review.

You create an event from your league page with a five-step wizard — Rounds, Details, Games, Players, and Review. Only a commish or admin can create an event: open your league page and tap Create New Event.

An event is the top-level container for a day (or several days) of play. Each day of play is a round, and each round has its own course, date, and tee times. Most events have a single round; add more rounds for a tournament or a golf trip.

Step 1 — Rounds

Every event starts with one round. For each round, set:

  • Course — search for the course, or add a new one inline.
  • Date — the day that round is played.
  • Tee times — optional at this stage. Tap + Add tee time for each group slot you want; each new time defaults to ten minutes after the previous one. You can also add or change tee times later from the round page.
  • Dots — if your league tracks dots (side achievements like sandies or greenies), you can enable them per round here.

To make a multi-round event, tap + Add Round and fill in the same details for each additional round. The first round can't be removed. A round needs a course and a date before you can continue.

Step 2 — Details

The event name is generated automatically from the first round's course and date. You can edit it to anything you like, or reset it back to the generated name. Notes are optional free text shown with the event — good for directions, format reminders, or money details.

Step 3 — Games (optional)

Add scoring games (skins, stableford, and other formats) to the event now, or tap Skip and add them later from the round page. For each game you pick a format, choose who plays — Everyone (every player in the field is enrolled automatically) or Choose players (players opt in) — and set the format's options. You can add several games to the same round.

For details on setting up games after the event exists, see Setting up games.

Step 4 — Players

First choose how players join this event, under How do players join?:

  • Players RSVP — the standard mode. Players RSVP in or out themselves, and the field is capped by your tee times. Below the choice, you can pre-select members to RSVP them in right away, with a Select all toggle. Members without a handicap on file show a small warning icon — they can still be selected.
  • No RSVP — the whole league is in — for casual events where nobody RSVPs. Every active member is added automatically, including anyone who joins the league later, and there are no statuses and no waitlist. You sort out who actually plays on the day.

This choice is permanent once the event is published — you can't switch an event between RSVP and no-RSVP later. See Managing RSVPs, capacity, and the waitlist for how RSVPs, capacity, and the waitlist behave.

Step 5 — Review and start mode

The Review step shows a read-only summary of everything you configured — details, rounds, games, and players. To change something, use Back; nothing is edited on this step.

The Review step also asks how the event should start. For an RSVP event the choices are:

  • Open for RSVPs — players can RSVP in or out right away. Lock the event later, when your roster is set.
  • Lock & skip RSVPs — the roster is final as selected; the event skips the RSVP phase, snapshots handicaps, and goes straight toward play. Best for same-day games.

For a no-RSVP event the same two choices read Publish now and Publish & lock the field. When the first round's date is today, the lock option is pre-selected; otherwise the open option is.

Tap Create Event to finish. You land on the new event's page, where you can manage RSVPs, tee times, and games. If part of the setup fails to save, the event is still created and you'll see a message telling you to review and retry from the event page.

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