Skins is the most-played side game on ForeYourLeague, and the one organizers ask about most: why is nobody excited when they win one? So we went and looked.
Every number on this page comes from replaying real completed rounds hole by hole and recounting who would have won what under a different rule. Nothing here is simulated — these are cards that people actually signed.
The pot is fixed
Skins is pari-mutuel: everyone antes, and the pot is divided by however many skins get won.
The pot ÷ skins won = what a skin is worth
That is the whole thing, and it is the part most leagues miss. The number of skins and the value of a skin are the same number. You cannot make skins more valuable by wishing it. You can only win fewer of them.
A typical full field produces eight or nine skins a round. Split a pot nine ways and nobody gets out of their chair. Cut it to four and each one is worth more than twice as much — same money, same players, completely different feeling on the last green.
So the real question isn't how do we make skins bigger. It's which holes stop paying, and who does that take money from? — because every way of cutting the count takes it from somebody.
First, fix who wins
Before any of the clever stuff: the two setups most leagues actually run are both broken, in mirror image.
Straight-up gross hands the money to the best players. No strokes, low score wins. In our replays the single-figure players took the lion's share of the pot while everyone else funded them. It isn't close, and it doesn't self-correct.
Full-stroke net does exactly the reverse. A whole shot is too much help on most holes, and the money flows to the highest handicaps just as lopsidedly. Most leagues that "fixed" gross by going net have simply moved the unfairness to the other end of the tee sheet.
Half strokes — where a handicap stroke is worth half a shot instead of a whole one — sit between the two, and they were the single highest-leverage setting in everything we measured. If you take one thing from this page, take that one.
Half strokes fix who wins. They do nothing about how many — in fact they produce the most skins of any standard setup, because half-shot margins break ties that would otherwise pay nothing at all. That's the next problem.
Every format we measured
Each of these was replayed across the same real rounds, at a full league field.
- Skins is the average won per round.
- Worth is what one skin pays as a multiple of the buy-in. At a $20 ante, 2× is $40.
- Blanks is the share of the field that goes home with nothing.
- The bars show who the money reached. Read them with the caveat underneath.
Reference
Gross, all 18
No strokes. Lowest score on the hole wins it. Big skins — for a reason you won't like.
Who the money reaches
Who the money reaches: low handicaps, heavily.
Reference
Net, full stroke
Full handicap strokes, all 18 holes. The common "we made it fair" fix.
Who the money reaches
Who the money reaches: high handicaps, heavily.
Reference
Net, half stroke
Half strokes, all 18 holes. The fairest of the three standard setups — and the one that produces the most skins, so the smallest ones.
Who the money reaches
Who the money reaches: both ends balanced, the middle short.
In testing
Designated holes
Every par 3, every par 5, and the hardest par 4. Everything else is a practice hole.
Who the money reaches
Who the money reaches: about the same as half stroke.
In testing
Win by a full shot
All 18 stay live, but the winner must be a full shot clear on net. In practice you always need a net birdie.
Who the money reaches
Who the money reaches: the most even spread we measured.
In testing
Capped at four
Play all 18, then keep only the best four, hardest holes first. The value is knowable before anyone tees off.
Who the money reaches
Who the money reaches: a tilt back toward low handicaps.
In testing
Nine hardest holes
Stroke index 1 through 9 pay, the rest don't. Simple to state — but watch the tilt.
Who the money reaches
Who the money reaches: low handicaps, more than any other half-stroke format.
No measurable change
Net birdie or better
"You must beat par to win." Almost completely inert — in a full field somebody always has a stroke and converts it, so the winning net is already under par on nearly every hole that pays.
About those bars. They show how much of the pot each handicap range took home against what it put in; the dashed line is breaking even, and they are all drawn to the same scale so the cards can be compared. They carry no numbers on purpose — these are directional readings, not measurements you should hold us to. One unusual round moves a band further than most of these formats differ from each other, so read the shape, not the height. The skins, worth and blank figures are plain arithmetic on real cards and are solid.
What each one does
Designate the holes. Only some holes can pay — for instance every par 3, every par 5, and the hardest par 4. Everything else is a practice hole. Roughly halves the count, so roughly doubles the money, and it was the most consistent thing we replayed: every round landed in a narrow band. Everybody knows which holes are worth money before they tee off.
Require a clear win. Keep all 18 live, but a hole only pays if the winner is a full shot clear on net — half a shot isn't enough. In practice you always need a net birdie. This cuts the count hardest and produces the biggest skins by a distance, and it was the most even across handicap ranges, because it removes roughly the same share of everyone's wins. The catch is two or three winners in a whole field.
Cap the number. Play all 18, then keep only the best few — say three or four, hardest holes first. Appealing because the value becomes knowable before anyone tees off. The catch is the quiet round: to guarantee four you sometimes have to count a hole won by half a shot, which is exactly what the other approaches exclude. Ceilings are cheap; floors are not.
Take the nine hardest holes. Stroke index 1 through 9 pay, the rest don't. The obvious way to designate holes, and the trap: on the hardest nine nearly the whole field has a stroke, the strokes cancel, and the hole quietly resolves as a gross contest. It raises the value partly by undoing the fix from the section above.
Require a better score. "Net birdie or better wins" sounds like the obvious tightening. It is almost completely inert — in a full field somebody always has a stroke and converts it, so the winning net is already under par on nearly every hole that pays. Tightening it to net eagle does work, but only alongside full strokes, and full strokes is the setting doing the damage in the first place.
What designated holes look like
On a normal par 72, "every par 3, every par 5, and the hardest par 4" leaves nine holes live — and which par 4 is the wildcard depends on the course, so the app works it out from the scorecard rather than asking you to.
| Hole | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Par | 4 | 5 | 4 | 3 | 4 | 4 | 5 | 3 | 4 | 4 | 3 | 4 | 5 | 4 | 4 | 3 | 5 | 4 |
| Stroke index | 7 | 11 | 3 | 17 | 1 | 13 | 5 | 15 | 9 | 8 | 16 | 4 | 6 | 2 | 12 | 18 | 10 | 14 |
| Pays a skin | · | ● | · | ● | ● | · | ● | ● | · | · | ● | · | ● | · | · | ● | ● | · |
Hole 5 is the wildcard here: it's the hardest par 4 on the card — stroke index 1. On another course it's another hole.
The trade nobody escapes
Look down the blanks column again. Every single route to a bigger skin costs participation, and it has to — the pot never changes, so concentrating it means fewer people touch it.
The most common setup today sends somebody home empty-handed well over half the time. The most aggressive option does it to more than four players in five.
That is the actual decision. Not fairness, and not cleverness: how many people go home with nothing, and whether your group would rather have lots of small wins or a few that really matter. We don't have a view on the right answer. It's a question about your Thursday night, not about the maths.
One more thing worth knowing before you tighten the screws. The harder the rule, the more often nobody wins a given hole — and in a lean round that means a genuinely good shot pays nothing. Under "win by a full shot" a real birdie sometimes gets beaten by somebody taking a stroke who finished half a shot back. Expect that conversation on the 18th green, and decide in advance whether your group will enjoy it or resent it.
One thing no rule fixed
In every format we tested — including the ones leagues run today — the middle handicaps do worst. Every row in that table, without exception.
They aren't quite good enough to win holes outright, and they don't carry enough strokes to win them on allowance. No hole rule, no threshold, and no cap moved it. If your league has a cluster of players in that band, they are quietly subsidising both ends of the field.
We don't have a fix to offer yet. It seemed more useful to tell you than to leave it out.
What we're testing next
Four of the formats above are in testing rather than available today. We're starting with Par 4 Wildcard — par 3s, par 5s and the hardest par 4 — because it was the most consistent of everything we replayed, and because it's the easiest to explain standing on the first tee.
Predictability turned out to matter more than we expected. An organizer who can say "there'll be about five skins tonight" and be right is running a different game from one who finds out afterwards. That, rather than raw value, is why this one goes first: win by a full shot pays considerably more and swings far harder round to round.
This page gets re-run as more rounds land on the platform. If the numbers move, they move here.
Setting up a skins game in the meantime? The help center walks through the scoring options — half strokes included.