Flighting splits one game into separate handicap-based divisions — for example "Skins — Low" for handicap indexes 0–12 and "Skins — High" for 13 and up — so players compete against others of similar ability. Each flight is its own competition with its own results and, for skins, its own carryover pot. Only a commish or admin can create or delete a flighted game.
How do I create a flighted game?
When adding a game to a round, choose the option to split it into flights. You then define each flight with:
- A name — like "Low" and "High". Names must be unique within the group, and the game's cards show the combined title (for example "Skins — Low") so it's always clear which game a flight belongs to.
- A handicap index range — the low and high bounds are inclusive, and either end can be left open.
A flighted game has 2 to 5 flights. Players are placed by their handicap index (the value snapshotted for the event), and a manager can always override any player into any flight regardless of handicap.
What are the rules for flight ranges?
- Ranges can't overlap. Because each player belongs to exactly one flight, an index of 12 can't fall in both a 0–12 flight and a 12–20 flight — overlapping ranges are rejected when you create the game. Bounds are inclusive, so end one flight at 12 and start the next at 13.
- Gaps are allowed. You can deliberately leave a band of the handicap range uncovered. The round board flags it as a "gap in coverage" rather than blocking you, because a player whose index lands in the gap can't be auto-sorted into any flight.
Can I change the flights after creating the game?
No — flight names, ranges, and the number of flights are fixed at creation. To restructure them, delete the flighted game and recreate it with the new ranges. The add-game form warns you about this up front, so set the ranges carefully.
Each flight's other game options (such as scoring settings) can still be edited after creation, independently per flight — flights are allowed to differ on those.
What happens if I delete one flight?
Deleting any flight deletes the entire flighted game — all of its flights. A partial group would leave handicap ranges that no longer cover the field and silently drop the deleted flight's players from the game, so the app treats the group as one unit. The delete confirmation tells you how many flights will be removed.
How does participation work with flights?
Both participation modes from Setting up games apply to flighted games:
- Everyone — every player in the field is automatically sorted into the flight whose handicap range contains their index, and this stays in sync: a walk-up added on game day lands in their correct flight automatically. A player whose index falls in a gap between ranges, or who has no handicap index, is left unassigned and shown on the board as "not in a flight" — assign them manually.
- Choose players — flights start empty and you assign players from the round board. The group-level chip auto-sorts a whole group into their handicap-matched flights in one tap; per-player dots cycle an individual through the flights.
Either way, a player can only ever be in one flight of the group — moving them into one flight automatically removes them from the others. Manual placements stick: auto-sorting never overrides a player you placed by hand.
What are the limits on flighted games?
- One flighted game per round. Flights split the field by handicap; a second flighted game would split the same field again on an unrelated axis. Ordinary non-flighted side games in the same round are unaffected.
- Match play can't be flighted. Match play already pairs two specific opponents head-to-head, so handicap divisions on top of that add nothing. Every other format that supports individual scoring can be flighted.
- The usual combination rules still apply — see Setting up games for which formats can share a round.